Convert a character
to a plantuml
object.
This can be plotted.
plantuml(x = NULL)
character sting containing plantuml code.
object of class plantuml
which can be plotted.
if (FALSE) {
x <- '
(*) --> "Initialization"
if "Some Test" then
-->[true] "Some Activity"
--> "Another activity"
-right-> (*)
else
->[false] "Something else"
-->[Ending process] (*)
endif
'
x <- plantuml( x )
plot( x )
}